More Baby Steps

How I do enjoy continued progress. For the sake of cobbling something together quickly that can actually be play tested, I’ve (temporarily) switched to writing the rendering code for Scriven (tentative title) to Core Graphics. CG is limited to 2D rendering but should provide enough features to get a demo ready for play testing. From there we can start refining game mechanics. I’ve posted a screen capture below that shows off basic rotation, scaling, and translation of the game board. I actually got the tile textures by scanning the hex tiles from my copy of Settlers of Catan. Here’s to hoping that Mayfair doesn’t sue me…

Scriven Board Test

Apologies for the Quicktime format and slow frame rate, I’m working on getting a better capture.

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